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<!--
 (c) Bemmu Sepponen, 2005-2006

 Feel free to copy portions of the source for your own use or reference.
 If you put this game on your own site you have to provide a link back to
 the page speed.bemmu.com. The link must be visible and cannot be a norel
 link.
-->
<html>
 <head>
  <style>
   body { background: black; color: #55FF55;
   font-family: "lucida console", arial, sans-serif;
   font-weight: bold;}
  </style>
 </head>
 <body onload="onload();">
   <input id="txt" type=text size=120 style="position: absolute; top: 400px;">
   <div id="name" style="position: absolute; top: 370px; left: 270px"></div>
   <div id="score" style="position: absolute; top: 370px; left: 20px">Score:&nbsp;0</div>

   <div id="lives" style="position: absolute; top: 370px; left: 500px">Lives: 10</div>
 
  <script>
   // Browser check
   ie = 0;
   if (navigator.appVersion.indexOf("MSIE")!=-1){ 
     ie = 1;
   }

   // Move words from a newline-delimited dictionary to an easier to read array.
   dictionary = "cownbullncalfnhorsenfoalnsownpignsheepnlambngoatnkidncatnkittenndognpuppyncubnreindeernhenncocknchickenngoosenturkeynducknwolfnfoxnelknswallownswannlarkn"; // later replaced by PHP
   var dict = dictionary.split("n"); 
 
   // The horizontinal areas in this script are called "slots". At one time there can
   // be only one moving div inside such a slot. In the divs array the array id is the
   // slot id.
 
   var score, max, initialSpeed, rednessBoundary, randomDelay, tooFar;
   var oneTickJump, speed, speedDecrement, lowerSpeedBoundary, scoreAddition;
   var slotSpacing, arrivalSpeed, ticksToNext, lives, cleared;
   function initVars() {
    score = 0;
    max = 16;
    divs = new Array(max);
    initialSpeed = 150;
    rednessBoundary = 450;
    randomDelay = 20;
    tooFar = 550;
    oneTickJump = 7;
    speed = initialSpeed;
    speedDecrement = 25;
    lowerSpeedBoundary = 100;
    scoreAddition = 3;
    slotSpacing = 20;
    arrivalSpeed = 50; // It takes this many ticks for next text to come
    ticksToNext = 1; // How many ticks until next text
    lives = 10;
    cleared = 0;
   }

   function arvonimi(score) {
    if (score >= 10000) return "CHEATER ";
    if (score >= 1000) return "!! God !!";
    if (score >= 900) return "Divine!";
    if (score >= 800) return "Supreme!";
    if (score >= 700) return "You rule!";
    if (score >= 600) return "Whoa!";
    if (score >= 500) return "Fantastic";
    if (score >= 400) return "Great";
    if (score >= 300) return "Good";
    if (score >= 200) return "Pretty good";
    if (score >= 100) return "Beginner";   
    return "Type!";
   }
  
   // Refreshes the score display
   function updateScore() {
    document.getElementById("score").innerHTML = "Score:&nbsp;" + score;
    document.getElementById("name").innerHTML = arvonimi(score);
   }

   // The user entered some text and pressed enter
   function enter() {
    // Get inputted text and clear the field
    var txt;
    if (document.getElementById) {
     txt = document.getElementById("txt").value;
    } else {
     txt = document.all["txt"].value;
    }

    // Special case for high score board
    if (lives == 0 && txt == "start") gameOverEnter();
  
    // Did the inputted text match some text on the screen?
    matched = -1;
    for (i = 0; i < max; i++) {
     if (divs[i] != null) {
      if (divs[i].easyText.toLowerCase() == txt.toLowerCase()) {
       matched = i;
      }
     }
    }

    // If so, disable text and add some score & increase speed.
    if (matched != -1) {
     ticksToNext = 3;
    
     document.body.removeChild(divs[matched]);
     divs[matched] = null;
    
     score += scoreAddition + Math.floor(txt.length * 1.5);
     updateScore();
    
     if (speed > lowerSpeedBoundary) {
      speed -= speedDecrement;
     }
    
     cleared++;
     if (cleared > 1) arrivalSpeed = 30;
     if (cleared > 5) arrivalSpeed = 20;
     if (cleared > 9) arrivalSpeed = 15;
     if (cleared > 12) arrivalSpeed = 12;
     if (cleared > 15) arrivalSpeed = 8;
     if (cleared > 25) arrivalSpeed = 7;
     if (cleared > 30) arrivalSpeed = 6;
     if (cleared > 35) arrivalSpeed = 5;
     if (cleared > 50) arrivalSpeed = 4;
     if (cleared > 60) arrivalSpeed = 3;
     if (cleared > 70) arrivalSpeed = 2;
     if (cleared > 80) arrivalSpeed = 1;   
    }

    document.getElementById("txt").value = "";
   }
  
   function newText(str, slot) {
    // Create a new div and put it in the slot   
    div = document.createElement("div");
    div.innerHTML = str;
    div.easyText = str;
    div.style['position'] = "absolute";
    div.easyLeft = 15;
    div.style['left'] = div.easyLeft + "px";
    div.style['top'] = 20+slot*slotSpacing + "px";
    divs[slot] = div;
   
    // Add the div to the DOM hierarchy to make it visible
    document.body.appendChild(div);
   }

   // Enter pressed while game over
   function gameOverEnter() {
    document.body.removeChild(div);
    initVars();
    setTimeout("tick()", initialSpeed);
    updateScore();
    document.getElementById("txt").focus();
    // ... todo
   }
  
   function gameOver() {
    // Clear all text
    for (var i = 0; i < max; i++) {
     if (divs[i] != null) {
      document.body.removeChild(divs[i]);
     }
    }

    div = document.createElement("div");
    div.innerHTML = "<center>Click <a href="javascript:gameOverEnter()">HERE</a> to play<br>Or type "start"</center>";
    div.style['position'] = "absolute";
    div.style['left'] = "220px";
    div.style['top'] = "170px";
    document.body.appendChild(div);

    // TODO actual highscore board
    return;
   
    // Init some dummy scores
    var names = new Array(10);
    var scores = new Array(10);
    for (i = 0; i < 10; i++) {
     names[i] = "Kettunen";
     scores[i] = (1000 - i * 100);
    }

    // Shift high scores around new score
    var newNames = new Array(10);
    var newScores = new Array(10);
    mySlot = -1;
    for (i = 9; i >= 0; i--) {
     if (score > scores[i]) {
      newNames[i] = names[i-1];
      newScores[i] = scores[i-1];
     } else {
      if (mySlot == -1) mySlot = i + 1;
      newNames[i] = names[i];
      newScores[i] = scores[i];
     }
    }   
    if (score > scores[0]) mySlot = 0;
    if (mySlot != -1) {
     newNames[mySlot] = '<input type=text id=name size=20 value="-- type here --">';
     newScores[mySlot] = score;
     for (i = 9; i >= 0; i--) {
      names[i] = newNames[i];
      scores[i] = newScores[i];
     }
    }
       
    // Display high scores
    html = "High scores<p>";
    for (i = 0; i < 10; i++) {
     html += scores[i] + ' ' + names[i] + ' (' + arvonimi(scores[i]) + ')<br>';
    }
       
    div = document.createElement("div");
    div.innerHTML = html;
    div.style['position'] = "absolute";
    div.style['left'] = "200px";
    div.style['top'] = "50px";
    document.body.appendChild(div);
   }
  
   function randomNewText() {
    // Abort if all slots are taken
    allSlotsTaken = true;
    for (i = 0; i < max; i++) {
     if (divs[i] == null) allSlotsTaken = false;
    }
    if (allSlotsTaken == true) return;
  
    // Find random empty slot
    do {
     var slot = Math.floor(Math.random() * max);
    } while (divs[slot] != null);
   
    // Select random text which is not already in play
    do {
     var i = Math.floor(Math.random() * dict.length);
     inPlay = false;
     for (j = 0; j < max; j++) {
      if (divs[j] != null && divs[j].easyText.toLowerCase() == dict[i].toLowerCase()) {
       inPlay = true;
      }
     }
    } while (inPlay == true);
   
    newText(dict[i], slot);
   }

   function tick() {
    if (lives == 0) return;
  
    // Move all divs to the right
    for (i = 0; i < max; i++) {
     if (divs[i] != null) {
      divs[i].easyLeft += oneTickJump;
      divs[i].style['left'] = divs[i].easyLeft + "px";
     }
    }

    // If a div gets near the edge, make it red.
    for (i = 0; i < max; i++) {
     if (divs[i] != null) {
      if (divs[i].easyLeft >= rednessBoundary) {
       divs[i].style['color'] = "red";
      }
     }
    }
   
    // If a div got too far to the right, disable it.
    for (i = 0; i < max; i++) {
     if (divs[i] != null) {
      if (divs[i].easyLeft >= tooFar) {
       document.body.removeChild(divs[i]);
       divs[i] = null;
      
       // Decrease lives, die if lives reach zero.
       lives--;
       document.getElementById("lives").innerHTML = "Lives:&nbsp;" + lives;
       if (lives == 0) {
        gameOver();
       }
      }
     }
    }
   
    // Create a new piece of text if it's time has come
    if (--ticksToNext == 0) {
     if (lives > 0) randomNewText();
     ticksToNext = arrivalSpeed + Math.floor(Math.random() * randomDelay);
    }
           
    setTimeout("tick()", speed);   
   }

   function keyDown(DnEvents) {
    if (ie) {
     k=window.event.keyCode;
    } else {
     k=DnEvents.which;
    }
    if (k == 13 || k == 37 || k == 38 || k == 39) enter();
   }

   function onload() {
    initVars();
    lives = 0;
    gameOver();
    if (document.getElementById) {
     document.getElementById("txt").focus();
    } else {
     document.all["txt"].focus();
    }
    document.onkeydown = keyDown;
    setTimeout("tick()", initialSpeed);
   }  
  </script>
 </body>
</html>/

 
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